Sep 14, 2009, 05:20 AM // 05:20
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#181
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
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Quote:
Originally Posted by slowerpoke
they dug themselves into a hole with consumables and pve skills
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Yup. Easy mode. Take that away, and people complain about slightly-less easier mode.
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Sep 14, 2009, 08:49 AM // 08:49
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#182
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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reduce ecto price to 50g. I would not change any of the skills atm.
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Sep 14, 2009, 01:31 PM // 13:31
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#183
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Krytan Explorer
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Quote:
Originally Posted by Shasgaliel
reduce ecto price to 50g. I would not change any of the skills atm.
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Although that's a great idea the SFers would just find a new spot to unlimited easy farming. The only best way is just to nerf it to smithereens. They did smiters boon that way don't see why SF can't be done that way. It's not like we didn't live without it for at least a year or two. They could force a cool down period like Dervisher forms at 120 seconds after use then they can use it again. I don't see why that's not fair. Dervishers have to deal with a useless elite for 120 seconds why shouldn't sins?
And this is a much better build of SF
Energy Cost = 10
Casting Time = 1
Recharge Time = 120
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health and teleport to a random edge of within ear shot distance range.
Last edited by QueenofDeath; Sep 14, 2009 at 01:37 PM // 13:37..
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Sep 14, 2009, 06:34 PM // 18:34
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#184
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Krytan Explorer
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Quote:
Originally Posted by QueenofDeath
And this is a much better build of SF
Energy Cost = 10
Casting Time = 1
Recharge Time = 120
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health and teleport to a random edge of within ear shot distance range.
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Your "much better" build is pretty useless,who would ever use that? might as well just erase it then...
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Sep 14, 2009, 06:42 PM // 18:42
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#185
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by QueenofDeath
Although that's a great idea the SFers would just find a new spot to unlimited easy farming.
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And conversely, if you nerf SF, other builds will find a way to farm the area just as efficiently.
Quote:
Originally Posted by QueenofDeath
Dervishers have to deal with a useless elite for 120 seconds why shouldn't sins?
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[Eternal Aura]. The reason why Avatars don't see play in PvP is now the same reason as Shadow Form doesn't.
Lastly, your version of SF is terrible.
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Sep 14, 2009, 07:31 PM // 19:31
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#186
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Academy Page
Join Date: Apr 2006
Location: The Netherlands
Profession: N/
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Quote:
Originally Posted by SomeSayImFamous
For like the 3rd time you cannot remove underworld from the game it is not an option due to the fact that ectos drop 80% of the time there. How would people ever get there prestidge armor.
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You know that 74% of all the people make up facts based on nothing?
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Sep 15, 2009, 02:12 AM // 02:12
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#187
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by SonofGrenth
You know that 74% of all the people make up facts based on nothing?
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And does that 74% includes you too?
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Sep 15, 2009, 02:20 AM // 02:20
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#188
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Krytan Explorer
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I thought of the most excellent way to nerf SF.
Make it require a resource to activate. And that resource would be a zashien key. ) Everybody can get zashien keys and then those SFers would have to buy them from everybody.
I remember in Everquest there were many spells that required a resource to cast. I remember Clerics had to have something and I think Enchanters as well to cast some pretty high powerful spells.
Quote:
Your "much better" build is pretty useless,who would ever use that? might as well just erase it then...
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"might as well just erase it then"
EXACTLY! unless you want to use my new perfect nerf idea. )
Quote:
Quote:
Originally Posted by SonofGrenth
You know that 74% of all the people make up facts based on nothing?
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Actually it's more like 99.9% and the most common words they use are "everybody", "majority", "entire player base", did I say "everybody"? lol Oh and "nobody", "that idea sucks", "you suck noob", "moron", "idiot", "worst idea I ever heard", "stupid", "retarded" oh and the list goes on an on oh and "most" like in "Most people will say anything and use any non documented numbers to fulfill their own agendas.
Last edited by QueenofDeath; Sep 15, 2009 at 02:26 AM // 02:26..
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Sep 15, 2009, 03:25 AM // 03:25
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#189
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by AKB48
And does that 74% includes you too?
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Yes... that's the joke.
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Sep 15, 2009, 06:17 AM // 06:17
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#190
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Well for me, I don't care if SF is staying alive in use for tanking in dungeons or so.
But for UWSC.. Just put in a Environment effect that effects skills as SF
in a very negative way. And let this effect go away as more people join the party.
So with 1 person the effect has his 100% durability. and stop the effect
when it is a party of 8.
So now people will say, yes but than you get groups of 8 sins.
Yes, but they have to share drops by 8..I don't know if that is so profitable.
Just an idea
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Sep 15, 2009, 03:06 PM // 15:06
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#191
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Lion's Arch Merchant
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- Simply put perma well of profane in choke points, like where Obsidian Behemoth stand to trap.
SF get's strip, so no more UWSC. This would change nothing to normal pug.
- Decrease difficulty of UW, make normal PUG easier and faster, so ppl will still do UW
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Sep 15, 2009, 04:35 PM // 16:35
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#192
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by QueenofDeath
I thought of the most excellent way to nerf SF.
Make it require a resource to activate. And that resource would be a zashien key. ) Everybody can get zashien keys and then those SFers would have to buy them from everybody.
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No. Even Blizzard was smart enough to realize that consumable-based skills were stupid (bye bye blinding powder).
Quote:
Originally Posted by Scary
Well for me, I don't care if SF is staying alive in use for tanking in dungeons or so.
But for UWSC.. Just put in a Environment effect that effects skills as SF
in a very negative way. And let this effect go away as more people join the party.
So with 1 person the effect has his 100% durability. and stop the effect
when it is a party of 8.
So now people will say, yes but than you get groups of 8 sins.
Yes, but they have to share drops by 8..I don't know if that is so profitable.
Just an idea
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It's not the solo farming that lead to the massive QQing and promise to nerf shadowform. It was UWSC, which IS done in a party of 8.
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Sep 15, 2009, 05:49 PM // 17:49
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#194
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by QueenofDeath
Well there's going to be a nerf bud so you might as well accept one where you can at least keep using it although you will need to buy zashien keys to do so. )
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Doesn't mean that your idea isn't ridiculous, ill-conceived, and just downright bad. The fact that your reagent of choice is a Zkey just shows how little thought you put into it.
Even if it were another reagent, that's just something else to be farmed and spammed in Kamadan, thus would not affect UWSC and the QQing would continue.
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Sep 15, 2009, 06:33 PM // 18:33
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#195
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Smiter's booning it would just show me how lazy live team is again.
We can't fix it so we'll just erase it.
Nerf FoW and UW, not SF.
Make it so Shadowformers can't roll thru it, but a normal team can.
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Sep 15, 2009, 06:35 PM // 18:35
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#196
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by IronSheik
Smiter's booning it would just show me how lazy live team is again.
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So I guess that's what we're gonna see.
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Sep 15, 2009, 08:22 PM // 20:22
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#197
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Make the UW like the Catacombs no entry fee and no favour and needs a party of 2 or 3 atleast.
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Sep 15, 2009, 09:45 PM // 21:45
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#198
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Frost Gate Guardian
Join Date: Mar 2008
Guild: Sigh
Profession: N/
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sliver armor--> energy storage (or just a link with energy storage like glowing gaze or glowing ice)
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Sep 15, 2009, 10:19 PM // 22:19
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#199
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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I'm surprised Blackout has barely been mentioned. It's a Prophecies skill, considered touch class, and could considerably slow down speed clears. Similar to Dying Nightmares, a weak creature with Blackout equipped could randomly appear.
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Sep 15, 2009, 10:59 PM // 22:59
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#200
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by IronSheik
Make it so Shadowformers can't roll thru it, but a normal team can.
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*blink*
So all monsters should have touch skills and untargeted AoE skills on their bar? I hope you realize how incredibly limiting this would be, and how it would just lead to further exploitation. (If we spam slow hexes at them with one character, they can't reach us, and we can just trash them with seven other ranged damage dealers without ever needing to mitigate damage!)
Anything that will give SF trouble can be easily exploited by other strategies. You won't get balanced groups to form by stacking the monsters to beat SF. You'll just get new, degenerate groups.
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